Tuesday, December 14, 2010

TNT Legacy *3-0 1st place*

Hello everyone! This past Sunday I went to TNT Gaming and I ended my weekend on the same high note that it started, by coming in first place in the Constructed Event. I ran my only Legacy deck, Reanimator, which I have been running since Duel Decks: Phyrexia vs The Coalition was released. When I first made the deck, it ran 3x Living Death, 4x Ridge Rannet, 4x Jungle Weaver, and 2x Yoked Plowbeast and the deck played like the Extended Living End deck. However, I slowly moved it card by card into the single reanimation target type which runs Reanimate and Exhume. Here is the list I ran for the evening:

3x Sea Gate Oracle
1x Inkwell Leviathan
1x Blazing Archon
1x Sphinx of the Steel Wind
1x Iona, Shield of Emeria
1x Terastadon
1x Emperyial Archangel

2x Buried Alive
4x Entomb
4x Reanimate
3x Exhume

3x Daze
4x Force of Will

3x Thoughtseize
4x Brainstorm
4x Personal Tutor
1x Lim-Dul's Vault
1x Nature's Claim

4x Misty Rainforest
4x Verdant Catacombs
4x Underground Sea
3x Watery Grave
1x Bayou
2x Tropical Island

Sideboard:
2x Damnation
2x Trinket Mage
2x Tormod's Crypt
2x Nature's Claim
1x Pithing Needle
1x Into the Roil
1x Consuming Vapors
2x Calcite Snapper
2x Sadistic Sacrament

I remember what I cut for the Blazing Archon, but it wasn't a card I had until just before the event started. A guy had come in who had never been there before. He saw me just sitting around, so we startd trading. I traded a Luminarch Ascension and 3x Tectonic Edge for Blazing Archon and Stirring Wildwood. I knew Archon was important for the deck for the Zoo matchup, but I had never thought about getting him until I saw it.

Unfortunately for the purpose of this article, this deck ends games fast, so I can't talk much about each game.

Round 1: Dredge
This round came and went very fast, so I couldn't even pull out my notebook to write anything down. I remembered from my last time playing Dredge is that they can make an army of Zombies to kill you, but that's it. I Entombed for Archon, then used Lim Dul's Vault to grab a Reanimate. Grabbed an Archon and went to town. Game 2 I had Archon in hand so instead I went for a turn 2 Inwell Leviathan. He couldn't combo in time to stop the 7/11 and we had enough time to watch everyone else play.

Round 2: Tooth & Nail
Fetch land, Entomb, Fetch land, Personal Tutor --> Reanimate, Turn 3 Iona cutting off green (mono-green deck). GG. Post board, she landed a turn 1 Brittle Effigy which I forgot about and got wrecked by when I confidantly landed a turn 2 Iona. It only got in for 1 hit before getting exiled, and I couldn't get another creature out before losing to Emrakul and Ulamog. For game 3 I opted for Inkwell Leviathan because it was safe from getting Brittled.

Round 3: Mono Blue Draw-Go
This was a mono-blue deck that was one of the World Championships Decks. I did a 30-second search through the decks and I couldn't find the one he referenced.  It was the Randy Beuller list, but I couldn't find any Randy Beuller decks. I can't remember which creature I used but I imagine it was Inkwell Leviathan so it couldn't get bounced. Game 2 I never even reanimated. I cast Sadistic Sacrament, he Canceled, I Dazed, he Forced, I Forced, He stared at his hand for a minute, I moved Force and Sphinx to the front of my hand, he resigned. As it turned out, he didn't have anything but lands and a Force in his hand, so he had nothing to pitch to the Force. He said that he figured I would remove his Jaces from his deck, and leave him with no win conditions, so he just cut the chase and resigned.

I enjoyed playing reanimator again after 6 weeks of just getting cards to unproxy it. The day after, I was back at toys and found Akroma, Angel of Wrath in a binder, so I snagged it and cut a Sea Gate Oracle for it.

As it stands right now, the deck has 7 targets:

Akroma, Angel of Wrath - Black and red decks
Inkwell Leviathan - Safe pick when I don't know what I need
Sphinx of the Steel Wind - I'm not sure what this is for. I have never reanimated it, and it is just Force fodder
Iona, Shield of Emeria - This is the best one, because it can turn off the other deck, all mono-color decks
Blazing Archon - Zoo, any time the opponent has a creature presence
Terastadon - When you need to get rid of some things... (Ensnaring Bridge)
Emperial Archangel - Defensive, safe creature

I think I need to cut a creature, so next time through, there will be no Sphinx of the Steel Wind. I remember LSV running a single Show and Tell, just incase the creature he desparately needs is in his hand. I like that, and it's a sorcery, so I can tutor for it with Personal Tutor. So how good is this deck? I think this deck is amazing, and is simply unbeatable if you get land, Entomb, Reanimate, Force + target in hand. The loss of Mystical Tutor only makes the deck no longer perfectly consistant. I replaced it with Personal Tutor, and also I will cut those last 2 Sea Gate Oracles for Lim-Dul's Vault. That card has always been a champ for me. You pay 2 mana, 2 or 3 life, and you get any card from your deck on top of your library. That means we have 7 tutors. That's consistant!

Random sidenote: I think I am also cutting Nature's Claim for Krosan Grip. Gripping Tormod's Crypt is too important.

I highly recommend this deck and once I finnish un-proxying it. That means I need:

4x Krosan Grip
1x Damnation
3x Entomb
1x Show and Tell
2x Lim-Dul's Vault
2x Tropical Island
1x Bayou
3x Underground Sea
1x Exhume

I recently noticed how it seems more than just Mark, Paul, Defo, and Palace read this blog (a comment from a man with a lot of Sol in Canada on one of my past posts helped me notice that <--- by the way I really appreciate your comments). If you are into online trading, send me an E-mail: Lackie_xc_06@yahoo.com.

Until next time, stay classy!

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