4x Skinrender
4x Cemetery Reaper
3x Gravedigger
4x Diregraf Ghoul
4x Ghoulraiser
1x Grave Titan
4x Liliana of the Veil
4x Ghoulcaller's Chant
4x Altar's Reap
2x Zombie Infestation
4x Smallpox
22x Swamp
This deck is designed to play more like an attrition deck that can randomly have aggressive starts. A turn 1 Diregraf Ghoul is a very fast way to start the game, but you can also grind out games with cards like Liliana and Smallpox and mitigate the negatives from those cards with Ghoulcaller's Chant (can I say real quick that this card is incredible!!), Gravedigger, and Ghoulraiser. Altar's Reap takes those cards that allow you to recurse your creatures and turn it into strict card advantage. Also, there is a miser Grave Titan for those moments when you just have to go over the top.
4x Crossway Vampire
4x Stromkirk Noble
4x Hero of Oxid Ridge
4x Stormblood Berserker
4x Furnace Scamp
4x Goblin Wardriver
4x Koth of the Hammer
2x Traitorous Blood
3x Incinerate
4x Brimstone Volley
23x Mountain
This deck was originally going to be a Vampire deck when I started designing it. I knew there were lots of good vampires in red and I was sure there would be something in black as well. As I was looking into it more though, I realized there wasn't alot of good vampires overall, and there wasn't too much of a reason to go tribal. Sure, theres Bloodline Keeper and Olivia Voldaren, but that's about where it ends. Ultimately I learned 2 things from building this deck: how Vampires needs a lot more to be good (slith isn't too great of an ability IMHO), and this is approximately what I would expect RDW to look like in the coming weeks. One card that I am excited for is Traitorous Blood. Act of Treason with bonus trample is very exciting, and could possibly be the card to push a final attack through.
4x Armored Skaab
2x Skaab Ruinator
4x Mindshrieker
3x Snapcaster Mage
2x Boneyard Wurm
4x Splinterfright
4x Jace's Archivest
4x Visions of Beyond
2x Noxious Revival
4x Forbidden Alchemy
2x Mulch
1x Ancient Grudge
4x Hinterland Harbor
7x Forest
13x Island
This deck was very difficult to put together, and even now I am not too comfortable with how it sits. The ultimate goal of this deck is to make a deck that can crush its opponents under the weight of sheer card advantage. I hear Snapcaster Mage flashing back
Hopefully as I become more in touch with Innistrad, I will start to be able to produce more innovative decks that may not be so obvious right off the bat. But until next time, stay classy!
Ryan Lackie
Ryan.Lackie92@gmail.com
@ThingsILack
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.