Today I was playing Magic with my friends (shocker!), and I had an insane series of events happen while playing my UR Izzet Deck. This deck is known by my friends as the one that makes me win by taking 5 turns in a row. Despite knowing that ahead of time, I was shocked when I won on my 5th turn in a row, with 4 more turns in que in case I needed them. Basically what happened is I had a Pyromancer Ascension with 2 counters on it and a Cast Through Time. I proceeded to cast Time Warp and take 4 bonus turns in a row.
Cast Time Warp, it gets copied by the Pyromancer Ascension. The spell then goes to exile because it has rebound thanks to Cast Through Time. I then cast it again from exile, which copies it again, so I take 4 extra turns for 3UU.
The only problem I ran into that game was Mark had no creatures in play, so my 4 Searing Blazes in hand were all duds. However, thanks to the Howling Mine in play and the Niv-Mizzet (yeah, that awesome guy again) in play, I was burning for 2 every turn just by drawing cards. Then my Lightning Bolts all did 12 damage. Needless to say, by the end of that game, we both leaned back (well he was already leaning back and watching, so just I leaned back) and decided to put the deck away.
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So that was a combo I played today, but there was one I read about online that was a little confusing. On ChannelFireball.com, there was an article all about rogue combos and how you could go nuts in your mono black vampire deck. In this version, there was a major sacrifice subtheme, so the deck was actually Jund to hold Dragon Appeasment, but it was very heavily black. Lets say this is our board position:
1x Vampire Aristocrat
1x Pawn of Ulamog
1x Bloodghast
1x Mortician Beetle
1x Dragon Appeasment
(the beetle and the dragon appeasment aren't required, but only make the combo better. If you want to go mono black, just cut the dragon appeasment)
So start by sacrificing the Bloodghast to the Aristocrat. This draws you a card, Puts a +1/+1 counter on the Beetle, puts an Eldrazi Spawn token in play, and gives the Aristocrat +2/+2 til end of turn. Sacrifice the Token to get more pumps and cards.
Then play a fetch land, bring back bloodghast, and repeat above.
Crack the fetchland, bring back bloodghast, repeat above.
Sacrifice Pawn of Ulamog + token he makes for more counters, pumps, and cards.
After running through all that, you will have:
18/18 Vampire Aristocrat (until end of turn, then it gets sucky again)
9/9 Motician Beetle (and stays that way)
8 Bonus cards in your hand
1 land more than what you started with
^^^That is awesome! While having to have 5 permanents in play make it less likely, you can get away with having Pawn of Ulamog + Vampire Aristocrat, and generally anything else. If your running Jund, having Mycoloth will give you insane amounts of tokens (but wont reap the benefits of the Pawn)
So that's what's new. I need to go play the drums now, and rock the last concert of my high school career. Peace out!
Thursday, May 6, 2010
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