Friday, November 5, 2010

TnT Legacy Event *2nd place 2-1*

Well, I think this story will forever stay in my living legacy. On Tuesday, I called Toys n Things at about 7pm to see if there was anyone playing so I could test my UB Control deck more. Evan said there weren't Standard players, but a Legacy event would be starting as soon as they could. It didn't take much more to get me running up to my room to grab the reanimator deck and rush out to the store. We were allowed 15 proxies for the tournament across your 75. I would provide a decklist, but I had moved some cards that I can't remember between Reanimator and UB Control, so my deck is only actually 54 cards tall right now. However, my 15 proxies were:

Main deck:
4x Force of Will
3x Entomb
4x Underground Sea

Sideboard:
2x Damnation (Zoo)
2x Pithing Needle (stop Tormod's Crypt/Relic of Progenitis)

Round 1: vs Peter (Dredge)

Round 1 I was against Peter, who had a full non-proxy dredge deck (he unsuprisingly won the whole thing). I honestly had no idea how the dredge deck worked, but have only heard how powerful it is. Let me put it this way, game 1 I conceded before playing a second land while on the play. Dredge is a combo deck, not a beatdown deck like I thought it was. Basically it works by playing cards for no or minimal mana from your graveyard. Here's how he combo'd out on his first turn:

Cephalid Coliseum
Lion's Eye Diamond, sac discarding hand to ad UUU to mana pool.
Use UU and pay 3 life to flashback Deep Analysis
First draw, Dredge 6 for Golgari Grave-Troll
Second draw, Dredge 5 for Stinkweed Imp
Use last floating U to activate Cephalid Coliseum, "drawing" 3 cards to dredge even more, discarding Grave-Trolls and Imps.
---Over the course of this dredging (by now most of the deck) some key cards that have hit the graveyard are 3 Narcomeba, 3 Bridge From Below, Dread Return, and an Iona, Shield of Emeria
Flashback Dread Return by sacrificing the 3 Narcomebas (creating 9 2/2 Zombie Tokens) to bring Iona back targeting Blue

He then passed the turn back to me. At this point, the board position is: Him: 9 2/2 Zombies, Iona. Me: Underground Sea. I had no choice but to concede.

To say the least, not drawing my boarded in Tormod's Crypt didn't help my chances too much for game 2.

0-2
0-1

Round 2: vs Benzo (UG Fun Stuff)

Benzo's deck was all about having fun and taking control of everything. He used green for mana ramp, then used the blue to take control of as many permanents he could get his hands on. Some cards that hurt me were Propaganda (I had to Force of Will his second one because of this next card...) and Back to Basics. When it was said and done though, you can't Mind Control a creature with shroud like Inkwell Leviathan.

2-0
1-1

Round 3: vs Dan (UB Mill)

I sat down, drew my hand, and was about to sit down for this last round when my opponent said, "Keep your hand? Okay, Leyline of the Void is in my opening hand." I don't think he realized I was playing a graveyard deck, but I realized immediatly I was pretty skrewed. However, I wasn't necesarily dead yet, maybe I could figure something out... I topdecked Into the Roil, and I realized I did have a little hope. A couple turns later, after getting a quarter of my deck milled, I cast Into the Roil kicked at the end of his turn, then during my turn I played Buried Alive finding Terastadon, Iona, and Sphinx of the Steel Wind. During his turn, he replayed his Leyline, and now I just had to hope to find one of my 6 reanimate spells. Low and behold two turns later Buried Alive made its way into my hand. I cast it, and got those creatures back. Thankfully I had Terastodon, because otherwise I wouldn't have been able to deal with the Ensnaring Bridge he had with no cards in hand. With no mill card fast enough to get me in one hit, he conceded.

Game 2 was quick. We drew our opening hands, he played 2 Leyline of the Void that were in his opening hand, and I immediatly conceded.

Game 3 was a lot better for me. He mulled to 6 with no Leyline, and on Turn 4 Terastadon hit play for me knocking out one of his lands (so he couldn't cast spells) and 2 of mine to completely overwhelm him and end the game in a flash.

2-1
2-1

After tie breakers were done, I was declared the second place finisher and won $10 store credit for my troubles (although I did pay $32 for last moment pieces and entry). Some things for next time about this deck:

-I ran 22 lands, but I often got mana flooded. This deck doesn't need lands. I will probably cut 2 next time. Also, I only ran 4 fetch lands at the event, but I will up that to 8 next time. They help thin your lands, but more importantly, they make Brainstorm better. If you Brainstorm 2 lands to the top of your deck, you don't want to draw them, so you can shuffle your library with a fetch land and increase the chance of a good draw.
-You can reanimate on Turn 1 with a Dark Ritual (Emtomb, Reanimate), so go up to 4 Entombs and 4 Reanimates as opposed to my 3-each last time
-Be smarter against dredge. I played a casual game against Peter after, and I did get my Crypt except I used it too early and he was able to come back to win. Pop it in response to a Narcomeba Trigger or something to get more value.
-Have fun, the TnT legacy meta is all casual. Don't worry about having a plan for countertop (I don't even know what I would do...) and zoo and whatnot, just make sure you have fun. The decks there that I didn't mention included a Tooth n Nail deck and a GR deck running 4x Ball Lightning and 4x Groundbreaker.

That's all for today, just thought I would mention this event before I get behind with the FNM report and the 5K report this Saturday. Until next time, have fun out there

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