Wednesday, September 29, 2010

Post Rotation Decks Episode 2: Suiting Up for Trouble

Hey I'm back again, talking about decks I can't make right now! I was talking to DJ about making a Boros Equipment deck, and I am also going to touch base on the mon-white version (although I feel the Boros deck will be better). So why am I still talking? You probably aren't even reading this part because you have already scrolled down to the list (or so I hope) so here it is:

Boros Equipment

4x Stoneforge Mystic
2x Cunning Sparkmage
4x Goblin Gaveleer
3x Sunspear Shikari
4x Kitesail Apprentice
4x Kor Duelist
2x Spikeshot Elder

4x Quest for the Holy Relic

1x Infiltration Lens

1x Livewire Lash
2x Sword of Body and Mind
2x Adventuring Gear
1x Basilisk Collar
2x Sword of Vengence

2x Lightning Bolt
2x Galvanic Blast

4x Arid Mesa
9x Plains
7x Mountains

This deck has an insanely low curve that you can abuse to quickly dump out your whole hand with. There are a total of 6 cards (2 Sword of B+M, 2 Sword of Vengence, 2 Cunning Sparkmage) with a cmc of 3 or greater. Stoneforge Mystic is an absolute champ in this deck, and you can abuse her to find any equipment you need for the given situation, which allows you to play no more than 2 of any given equipment. Quest for the Holy Relic will also get those equipment strait into play, all adding up to a ton of equipment floating around allowing any creature that sticks (even the Stoneforge Mystic herself) to become a serious threat. Here's one insane combo I want to bring up:

Turn 1: Goblin Gaveleer
Turn 2: play and equip Adventuring Gear to Goblin Gaveleer, attack for 3
Turn 3: play and crack Arid Mesa, attack for 7. Use 3 mana to do some crazy stuff

That is an insanely fast clock! now replace Goblin Gaveleer with Kor Duelist. You will hit for 2 on turn 2, but then 10 after using the fecth land. Ok, now replace that with Kitesail Apprentice. Hit for 2 on turn 2, then 6 after using Arid Mesa! Oh, and did I mention this only takes two cards, we're still on turn 3, and theres 3 lands you have up waiting to get tapped into?

Now, before Scars came out I had built a mono-white equipment deck. It never realy worked great, but here is the new version:

4x Stoneforge Mystic
2x Kor Skyfisher
3x Kor Outfitter
4x Kor Duelist
4x Kitesail Apprentice
4x Sunspear Shikari
2x Auriok Edgewright
1x Kemba, Kha Regent
24

4x Quest for the Holy Relic

1x Argentum Armor
1x Strata Scythe
1x Infiltration Lens
1x Livewire Lash
2x Sword of Body and Mind
2x Sword of Vengence
3x Trusty Machete

21x Plains

This deck should be overall more consistant, but it can also abuse Stoneforge Mystic more! By using Kor Skyfisher to bounce the Mystic, you can fetch up more lands, and get more counters on your Quest. Two interesting pieces of equipment I brought in for this deck are Argentum Armor and Strata Scythe. Argentum Armor is obviously insanely powerful. However, to get around its restrictive cost, we can either use Stoneforge Mystic --> Kor Outfitter, or if we have a Quest ready to sacrifice, we can fetch it strait out. Argentum Armor is probably one of te best pieces of equipment ever made if you erase the costs of playing and equipping, so it should be cheated in. Strata Scythe, on the other hand, is a piece of equipment I think could be absolutely insane in mono-colored decks. In this deck, by the time you play and equip it, it's going to give that creature about +4/+4 and can only go up from there! At the very worst, it is simply a fun card. I'm thinking a deck I may post in these series may be a mono-green deck different from the Eldrazi Ramp deck I posted the other day, which does very well with Bellowing Tanglewurm. But that's for another day! For now, I hope you like this deck idea, and stay tuned as I will simply be cranking these out whenever I get the chance (I'm starting my next one as soon as I finish this). So too-da-loo for now

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