Saturday, August 28, 2010

Spiraling through time and rotations

Oh hey there, how you been? At last night's FNM, DJ and I decided it would be really cool to split a Time Spiral box, so we did, and today we opened 18 packs each and made 60 card decks out of them. I have been looking forward to opening Time Spiral block packs for a very long time, so I was thoroughly excited when the time came. I opened some really cool cards including:

Lotus Bloom (foil!)
Chronosavant
Curse of the Cabal
Endrek Sahr, Master Breeder
Evangelize
Fungus Sliver
Gauntlet of Power
Gemstone Cavern
Ith, High Arcanist
Moonlance
Norin the Wary
Nether Traitor
Restore Balance
Sarpadian Empires, Vol. VII
Stuffy Doll
Sudden Spoiling
Swarmyard
Thelon of Havenwood
Walk the Aeons

While I don't remember all of them, DJ also opened some really cool cards, including:
Deep-Sea Kraken
Hypergenesis
Magus of the Scroll
Opal Guardian
Scion of the Ur-Dragon
Sedge Sliver
Spectral Force
Wheel of Fate

I wound up making 2 decks. The first I made was a BG fungus token deck. The second was a UW deck with a small flanking sub-theme. DJ made a 5 color sliver deck. After a couple plays of each, we discovered there wasn't enough mana consistancy despite many storage lands to make it work, and my decks wound up winning. DJ then switched to his Veggie Zoo deck and proceded to crush me twice.

After that I went back home and started organizing and fixing my cards and decks. I have ultimately decided I am going to get a binder for my cards... tomorrow. As I was finishing up touching up my decks, I put them in 2 groups depending on whether they were standard legal or not. All of a sudden it hit me; Scars of Mirroden is being released in a month and 3 days, so there will be a lot of cards rotating out of standard. One of the most important things that is rotating out is the triple option lands. Without thee it is much harder to play 3 color decks. A 3 color deck of mine is Bant Allies. I decided to work on making it a 2 color deck, but the question is do I want WG or UW? White is simply required for an allies deck because it has the only 1 mana ally, the only instant speed spell specially for allies, and aruably the best ally for its mana cost in Kazandu Blademaster.

Green has 7 allies:
Graypelt Hunter - a good creature, trample is very helpful
Harabaz Druid - a solid enabler and mana fixer
Joraga Bard - frankly useless
Oran-Rief Survivalist - a simple efficient creature
Tajaru Archer - Doesn't do too much
Turntimber Ranger - Obviously the best of the green allies, it provides an instant army
Vastwood Animist - Don't be fooled, this guy isn't as good as you initially think

Blue has 5 allies:
Halimar Excavator - This guy is actually incredibly powerful, acts as a wall and another way to win
Jwari Shapeshifter - Another copy of any of my best allies? Thanks
Sea Gate Loremaster - Nothing like a free Ancestral Recall or more every turn
Seascape Aerialist - Too weak and overcosted
Umara Raptor - Suprisingly powerful, most aggresive blue ally

Both blue and green have 4 good allies, but I feel the blue ones are better than the green ones. The card of advantage provided by Sea Gate Loremaster can win you the game all by itself. Also with blue, we gain access to control magic that can enable our allies aggressiveness. With that in mind, here is my initial UW decklist:

4x Hada Freeblade
4x Halimar Excavator
3x Jwari Shapeshifter
4x Kabira Evangel
4x Kazandu Blademaster
4x Ondu Cleric
3x Sea Gate Loremaster
4x Talus Paladin
4x Umara Raptor
4x Mana Leak

2x Evolving Wilds
4x Glacial Fortress
9x Plains
7x Island

This is an incredibly inexpensive deck that comes out to just over $50, $30 after removing the 4x Glacial Fortress

I guess I was in the UW mode because I made another UW deck with only cards that won't rotate out of standard. This was more of a control deck starting with abusing the combination of Sun Titan and Jace Beleran. Here's the decklist:

3x Sun Titan
2x Frost Titan
4x Jace Beleran
4x Wall of Omens
4x Everflowing Chalice
4x Mana Leak
3x Cancel
3x Jace's Inginuity
2x Sphinx of Jwar Isle
1x Iona, Shield of Emeria
2x Baneslayer Angel
2x Negate

4x Celestial Connelade
4x Glacial Fortress
4x Sejiri Refuge
8x Island
6x Plains

Obviously Baneslayer Angel isn't a budget card, but I recently acquired 2, so I figured why not add them? The list I adopted this from didn't play Baneslayer because it costs too much, so it works fine to go without.

I randomly looked at how many non basic lands there are in standard right now, and it is a staggering 59! They break out a little something like this:

Shards of Alara: 10 (Panorama Cycle, Shard Option Cycle)
Conflux: 5 (Various)
Alara Reborn: 0
Zendikar: 20 (Common ETB Lands, Refuge Cycle, Rare Cycle, Fetch Lands)
Worldwake: 14 (Common ETB Lands, Man Lands, Various)
Rise of the Eldrazi: 2 (Evolving Wilds, Eldrazi Temple)
M10/M11: 6 (Option Land Cycle, Terramorphic Expanse)
M10: 1 (Gargoyle Castle)
M11: 1 (Mystifying Maze)

Anyways, I am going to post this before it hits midnight for once, so have a good night

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