Wednesday, October 17, 2012

Make All of the Mana!

Hello everyone!

So recently a guy on my floor asked me what infinite mana combos there are, because he wanted one for his deck. So I decided to set out and find every possible infinite mana combo I possibly could! Some of these are actually very good and are constructed playable, and others are just cool. But regardless, here's what I have found:

Combo 1: Elves



 Cards:
1x Mirror Entity (Lorwyn)
1x Heritage Druid (Morningtide)
1x Wirewood Symbiote (Scourge)
1x Nettle Sentinel (Eventide)

Combo:
Start with all creature in play untapped. Wirewood Symbiote has not been used for turn.
1 - Tap Sentinel, Heritage, Mirror to add GGG to mana pool
GGG
2 - Activate Mirror Entity for 1
GG
3 - Wirewood Symbiote bounces itself to untap Heritage Druid
GG
4 - Cast Wirewood Symbiote, untapping Nettle Sentinel
G

At this point you are in the exact same position as when you started, except Mirror Entity is untapped and you have a green mana in the pool. By repeating these steps infinitely, you will net a single green mana every cycle:

1 - Activate Mirror Entity for 1
2 - Tap Sentinel, Heritage, and Wirewood to add GGG to your mana pool
3 - Wirewood Symbiote bounces itself to untap Heritage Druid
4 - Cast Wirewood Symbiote

Combo 2: Soulbonded


Cards:
1x Peregrine Drake (Urza's Saga)
1x Deadeye Nevigator (Avacyn Restored)

Combo:
1 - When the second of the two creatures come into play, Soulbond them
2 - Pay 1U to exile Peregrine Drake and return it with Deadeye Navigator's ability
3 - When Peregrine Drake comes back into play, float 3 mana from lands, and repair it to the Deadeye Navigator

Repeating steps 2 and 3 infintely will net 3 mana per cycle in any colors that the lands could produce

Other cards to try:
This combo also works if a Zealous Conscripts is bonded to the Navigator, untapping a Gilded Lotus

Combo 3: Myraculous


Cards:
2x Myr Galvanizer (Scars of Mirrodin)
1x Palladium Myr (Scars of Mirrodin)

Combo:
All 3 creatures must not have summoning sickness for the combo to work
1 - Tap Palladium Myr for mana
o2
2 - Use a mana to use Galvanizer A's untap ability
o1
3 - Tap Palladium Myr for Mana
o3
4 - Use a mana to use Galvanizer B's untap ability
o2

Repeat steps 1 - 4 to produce infinite colored mana.

Other cards to try:
You can also use any 2 single mana Myr like Leaden Myr and Copper Myr to produce the appropriate colored mana

Combo 4: Grandest  Pili-Pala


Cards:
1x Grand Architect (Scars of Mirrodin)
1x Pili-Pala (Shadowmoore)

Combo:
Pili-Pala needs to not have summoning sickness
1 - With both creatures in play, pay a blue mana to make Pili-Pala blue
2 - Tap Pili-Pala to produce 2 colorless mana through Grand Architect
3 - Use said 2 mana to untap Pili-Pala and add a mana of any color

Repeat steps 2 and 3 to produce infinite mana of any color

Combo 5: Meek Assembly





Cards:
1x Thopter Foundry (Alara Reborn)
1x Sword of the Meek (Future Sight)
1x Krark-Clan Ironworks (Fifth Edition)

Combo:
Start with all 3 cards in play
1 - Pay 1 mana and sacrifice Sword of the Meek to Thopter Foundry to make a 1/1 Thopter
2 - The 1/1 coming into play will trigger the Sword in the graveyard and return to play
3 - Sacrifice the token to Krark-Clan Ironworks
o2

Repeat steps 1-3 to produce infinte mana or produce infinite Thopters. To produce infinite Thopters skip step 3 every other cycle to retain one Thopter

Combo 6: Palinchron is High




Cards:
1x Palinchron (Urza's Legacy)
1-2x High Tide (Fallen Empires)
4-6x Island

Combo:
This combo has slightly different required starting positions depending on how many High Tides you have. If you have 1 High Tide, then you need 6 Islands. If you have 2 High Tides, then you need 4 Islands.
1 - Cast High Tide
1a - If you have a second High Tide, cast it, and leave 1 blue mana floating in the pool
2 - Cast Palinchron, untapping all your lands
3 - Pay 4 mana to return Palinchron to your hand

Repeating Steps 2 and 3 infinitely will net you 1 blue mana per cycle.

Other cards to try:
Playing Sneak Attack to put Palinchron into play floating mana with your lands before they untap, then bouncing Palinchron can also produce infinite mana off 6 lands.

Combo 7: Salvaging Diamonds




Cards:
1x Lion's Eye Diamond (Mirage)
1x Auriok Salvagers (Fifth Dawn)

Combo:
Start with Auriok Salvagers in play
1  - Cast LED
2 - Sacrifice LED to produce white mana
WWW
3 - Return LED to your hand with Auriok Salvagers
W

Repeating steps 1-3 infinitely will produce one white mana per cycle. However, once you have infinite white mana, you can start adding other colors from your LEDs and essentially have infinite mana of any color, adding 1 per cycle

Other cards to try:
In case you happen to have a Black Lotus poking around, this works there too

Combo 8: Working the Metal




Cards:
1x Metalworker (Urza's Destiny)
1x Staff of Domination (Fifth Dawn)
3x artifacts in hand

Combo:
Start with Metalworker in play without summoning sickness
1 - Tap Metalworker and reveal Staff of Domination and 3 other artifacts in your hand
o8
2 - Cast Staff of Domination, then use it to untap Metalworker
o2
3 - Tap Metalworker and reveal 3 artifacts from your hand
o8
4 - Untap Staff of Domination
o7
5 - Use Staff of Domination to untap Metalworker
o4

Repeat steps 3 - 5 to produce infinte mana, netting 2 colorless for each cycle. Once you have infinite mana you can draw your entire deck and gain infinite life through the Staff.

Other cards to try:
Any kind of creature that taps for 5+ mana is viable with Staff to produce infinite mana. Some cards of interest may be Elvish Archdruid, Priest of Titania, Rofellos Llanowar Emissary, and Sacellum Godspeaker.

Combo 9: Echo the Queen


Cards:
1x Sliver Queen (Stronghold)
1x Mana Echoes (Onslaught)

Combo:
Start with both combo pieces in play with 2 untapped mana sources
1 - Pay 2 mana to produce a sliver from Sliver Queen
2 - When the sliver enters the battlefield, Mana Echoes will trigger adding colorless mana to your mana pool

Repeating steps 1-2 infinitely will produce and exponential amount of mana. The first time through you will only have 2 slivers, so you get your mana back. However each iteration after that will produce 1 more mana than the previous one did.

Combo 10: Consuming all the World


Cards:
1x Worldgorger Dragon (Judgement)
1x Animate Dead (Alpha - Fourth Edition)

Combo:
Start with Worldgorger Dragon in your graveyard
1 - Cast Animate Dead targetting Worldgorger Dragon
2 - Float mana from all of your untapped lands
3 - When Worldgorger Dragon enters the battlefield, you have to exile all other permanents your control
4 - When Animate dead is removed from the Worldgorger Dragon, the Dragon is placed back into the graveyard
5 - Worldgorger Dragon leaving the battlefield will return all other permanents you control onto the battlefield
6 - When Animate Dead returns to the battlefield, have it target Worldgorger Dragon

Repeating steps 2 - 6 infinitely will produce infinite mana of whichever colors your lands produce. This combo is all mandatory triggered abilities which means that if there are no other creatures in either player's graveyard the game will end in a draw because you get caught in an infinite loop. To eventually end the combo, just target any other creature with Animate Dead.

There are MANY more infinite mana combos, but I wanted to publish this first edition. Some combos are very complicated, expensive, and ultimately not that great (Heartstone + Reassembling Skeleton + Ashnod's Altar + Initiates of the Ebon Hand), however there are other condensed combos that I feel are legitimately playable that are worth looking at. Soon I will have another 10 ready for your consumption, but for now, have fun with these ones!

That's all I have for today! Until next time, stay classy!

Ryan Lackie
Ryan.Lackie92@gmail.com
@ThingsILack

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