Hello everyone!
Camp is SUPERFANTASTIC right now as we start our 5th week of program out of 8 today! We are full to the brim again this week, which is very exciting to see how every year we continue to get bigger and bigger despite being one of the biggest scout camps in New England already! While scouring the interwebs today, I discovered some information from the multiverse regarding Ravnica: The second set in the RTR block has been revealed: Gatecrash.
Unlike a name like Rise of the Eldrazi or Avacyn Restored, knowing that the set is called Gatecrash doesn't tell us anything. So I can't really talk about the flavor side much, I can talk about some of the other information that came out with it. First, they announced that the guilds are still present, which at the end of the original Ravnica block were apparently dissipated. 5 guilds will be featured in RTR and the other 5 will be featured in GTC. Then in the final set of the block there will be all 10 guilds featured. I actually like this a lot because it allows us to have some development in our favorite guilds even though there won't be much love. Now here's the part that I don't like:
Gatecrash is going to be a large 249 card set
Recently, wizards has been experimenting with different ways of doing block structures. Traditionally it has been Large-Small-Small, but since Llorwyn it has been occasionally played with a little. Llorwyn block was Large-Small-Large-Small. Other obscure large sets include Rise of the Eldrazi and Avacyn Restored. Gatecrash will be the first time that the second set in a block is large. This would naturally make me think that the third set in the block will be a small set. I highly doubt they can get away with selling 4 large sets in a year and not make people get very frustrated.
Now lets do some basic math. Large sets are about 250 cards, so that's basically 50 cards per guild for RTR and GTC. Small sets are about 150 cards, which means there will be 15 cards per guild. That's actually a lie though - there are cards that are not associated to any guild, so I'm guessing there will be more like 20-30 cards per guild in RTR and GTC, which would leave 100-150 cards that are not associated. I am expecting there will be about 8-10 cards per guild in "sinker" which would leave 50-70 cards not associated to any guild. So this doesn't actually give us a whole lot of cards to actually sink into our guilds of choice once we account for breaking up between commons, uncommons, rares, and 1 or 2 mythics.
I like that WotC is willing to try new things, however I don't like how the draft formats get changed so frequently. I started drafting in Zendikar block, so my only normal block of drafting was with Scars block, which I really enjoyed! Having a growing beast over the course of the majority of a year was something I enjoyed developing. Also, having more cards printed means there are more cards you have to get to get the set and it messes up how the financials work. Of course, I am a purest in most things and I like tradition, so maybe it's me sticking to the good old ways...
That's all I have for today! Until next time, stay classy!
Ryan Lackie
Ryan.Lackie92@gmail.com
@ThingsILack
Monday, July 23, 2012
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