Friday, June 18, 2010

So Long, Farewell

Well, that time has come. The time where I must make my sad goodbyes. I will be at summer camp as a staff member all summer, and because we're in the woods, I will not have internet access. This is probably going to be my last post until late August. But before we get there, let's talk about the RG tokens deck I alluded to last time.

Here's the decklist: http://www.mtgfanatic.com/Decks/ViewDeck.aspx?ID=93099&Page=1&PageSize=25

This deck is something I thought would be really fun, messing around a bunch of unused rares in the form of Goblin Assault, Awakening Zone (this is used in Polymorph, but that's it), Hellion Eruption, and Mycoloth. Beastmaster Ascension just recently made the spotlight after Zvi made his sick Beastmaster deck in Pro Tour San Juan that put a couple guys into the top 8 (http://www.youtube.com/watch?v=md5GpKZyhPA).

Skullmulcher was a random gem found while I was putting together the last couple pieces. It will simply provide you nasty card advantage for the rest of the game. Consider this:

t1 - raging ravine
t2 - mountain, Dragon Fodder
t3 - forest, Awakening Zone
t4 - forest, Kozilek's Predator
t5 - mountain, Mycoloth (devour all 7 other creatures)
t6 - do almost anything.... Skullmulcher to draw 14 cards, Beatmaster Ascention to attack for 107 damage among 15 creatures, Hellion Eruption to make 15 4/4s into play (weaker for the 18/18 Mycoloth, but net doubles your attacking power), play more tokens if it's really necessary...

I have most of the pieces for this deck, but I don't think I will haev time to put together and playtest it before camp starts, so its going into the concept bin for now.

The GR tokens deck will soon be followed by a really interesting deck that Paul and I (95% Paul, 5% me) have been conceptualizing is a colorless deck that wins with the crazy Legendary Eldrazi. You cast them using Fist of Suns and Mycosynth Lattice/Kaleidostone. Here's the decklist: http://www.mtgfanatic.com/Decks/ViewDeck.aspx?ID=93205

One thing that is really cool about the deck, aside from casting Emrakul for 5 mana, is how each land produces more than 1 mana. The only exception is Mishra's Factory, but that's a broken man-land which gets better the more you have.

Basically, this deck is walls and threats. Walls consist of Shield Sphere, Ornithoptor, and Steel Wall, while there are plenty of threats. 2x of each of the legendary Eldrazi and the Darksteel Colossus are all very dangerous when they hit the field.

Obviously, this is the best deck to run All Is Dust, because there are no colored spells in your whole deck! The only problem that can occur is if your opponent plays Painter's Servant. Then you and he would lose everything and essentially restart the game.

I'm sure there is something even more epic you can do with just colorless mana, but that's what I threw together for now.

With that, I will be signing off. I hope you enjoy your summer, I know I will enjoy mine. And when I return, expect the longest blog post I have ever written, trying to fit a summer's worth of magic into one huge report! After all, these are the people that got me back into magic. Until then, never fear tapping out! I will be back in 10 weeks.

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