Hey, i hope you are having a wonderful day today. Mine started out interesting, i woke up to see my car was victim of a hit and run.... It's not fun, but it's what i got to work with. Last night i was hanging out with my friend paul at a time my mom thought was just ungodly. We decided to get together at 10pm - 1:15am for some card slinging action. After a couple hours of deck building, which is awesome because paul has all cards from invasion and earlier, we started playing some games.
I was playing my mono green ramp deck vs his mono red burn deck, and after our first game, where I was up to 8 forests and Oran-Rief, the Vastwood on turn 4, with turn 5 including a 5x kicked Wolfbrier Elemental, turn 6 had a 6x kicked Wolfbrier, and then turn 7 ended with an overrun for 74 trample damage, I remembered that i had this blog, and i should take notes to replay the games online.
Our first game that I recorded was pretty miserable. I kept a hand of:
2x forest
Primal Bellow
Khalni Heart Expedition
2x Harrow
Thornling
The problem was that i didn't draw a 3rd land for the rest of the game. In 6 turns i got burned out. Turn 1 burst lightning to face, turn 2 incinerate to face, turn 3 sisters of flame (creture that has TAP: add R to your mana pool), turn 4 pyromancer's ascension, barbed lightning to face, turn 5 spire barrage + sisters attack, and then turn 6 lava axe put me down fairly quickly.
However, our second game, starting at 1am was more interesting. Paul and i both kept, I was on the play, and my hand consisted of:
3x Forest
Explore
Elvish Visionary
Harrow
Deus Of Calamity
Turn 1 was uneventful, with just a forest and mountain on the field, and no spells cast, but turn 2 is where i started ramping. I played my forest, then cast explore, dropping my third forest from my hand. (I didn't write what my draws were, but looking at my notes, the cards i had drawn over the course of the game were 3x forests, harrow, and a Primal Bellow). Paul played a mountain followed by incinerate, hinting at the shenanagans that had unfolded the previous game. On my third turn, I played a forest, followed by an arbor elf, harrowed for 2 more forests, and then used them to cast an elvish visionary. Paul played a mountain and a pyromancer's ascention on his turn, leaving 1 mountain up. On the 4th turn, I played a forest, then another harrow, followed by Deus of Calamity. I then attacked with the visionary for 1. Paul used his turn to play a mountain, then Incinerated my face (putting a counter on the ascention), followed by a burst lightning. At the end of the turn the life totals were at [Me: 12, Paul: 19]. Turn 5, I played a forest, then a Primal Bellow on the Deus of Calamity (8 forests -> +8/+8 = a 14/14 Deus of Calamity). I attacked with the Deus and Visionary for 15 damage, and I forced Paul to sacrifice a mountain (When Deus of Calamity deals 6 or more damage to a player, that player sacrifices a land). Paul played a mountain on his turn, cast barbed lightning at me, and then resigned.
Overall I had a ton of fun messing around with the Ramp deck, and I can't wait for Rise of the Eldrazi to get released in 2 days. Green is probably the most powerful color in this set, and both the Mythics are making me get excited. Vengevine is obviously a sweet card because it never dies, and the Hydra can be an 8/8 trampler for free, which i am perfectly alright with. Until next time, have a good time out there.
-rLackie
Wednesday, April 21, 2010
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